This time, I travel to 2019 and discover some surprising stuff while there.

THE SEMI-DECONSTRUCTION
Goto read the column over GameSetWatch before reading below, this does not contain the entire column and spoils the entire experience. And it is missing at least a couple of things and does what is does rather not-so-greatly, thus the label of "semi."
As you may have read, I recently traveled a few months to the future, but I did not really venture beyond the couch where I typically type my illustrious prose and MacBook Pro (which has the Time Travel widget I use for temporal exploits) I typically utilize to type my illustrious prose.Sets up as a sequel to "Press Releases" column. The conceit of the Time Travel widget is a continuation the technological conceit of LiveWire from "Tall Tales," but whereas that is a gateway to exploration, this is a form of empowerment for the lazy. In this column, there is an intentional repetition of diction and structure as a metaphor for the repetitive mechanics of games that make a point about the medium's fungibility.
And since this is a Mac, the widget was sadly only limited to two options— “Williamsburg” and “Silver Lake”—because people assume only hipsters use Macs (not true, shallow people verisimilar to hipsters like me and Bay Area residents use Macs too).Self-deprecation and a disguised complaint about the very few options Mac gamers like myself have.
By the way, I chose “2019” because I was curious to see how accurate those predictions from the Superstruct are. And as a semi-Angeleno, I’d be lying if I said I wasn’t interested in the accuracy of Blade Runner.The complex, fantastical yet ridiculous and peculiar plotlines of my columns are a tribute to the storylines of games, which more often than not have these qualities. Again, that whole fungibility thing.
The process of time-travel is relatively simple: set the options, click “ok” on the widget and wait a few minutes (and don’t shut or disconnect or interrupt the computer, otherwise you might mess up your keyboard and get permanently stuck in the famed white room where Mark Mothersbaugh is on loop).
Yes, in the future you have to carry around the computer if you care to get back, but one does not have to keep the laptop open.
Okay, one exception to that “no visible gentrification” thing—this minuscule exemplar of bastard postmodernism that looked from the outside in like one of those sparse shops on Melrose that only has eight articles of clothing. And maybe one of those eight articles will be an awesome hat.Beyond Gehry, I know nothing about architecture, so this arrogance on the subject is an ironic contrast. I went to one of those shops weekend before last, and that is my actual thought process when entering a clothing store - I hope to find "awesome hats."
Upon closer inspection, I noticed an array of screens and some twentysomething hipster sitting on a Mr. Nilsson sofa appearing to play some portable gaming device. If that hunch proved true, I had the next “Bell, Game, and Candle” column by just talking to a guy about games.Starts a string of furniture references, I make the mistake of regarding myself as a twentysomething hipster - a fear I have that people will dismiss me as such - and the hipster is a play on the prior self-deprecation.
“Pata-pata-pata-pontificate,” roared his sleek portable device that bore the lettering “two” on its backside. “We’re not indoctrinating; we’re just improving nations. No such thing as moral relativism; your appalling, archaic way of life is our much-needed cataclysm.”Costumed colonialism - how far is this from guised militarism of Patapon? That games are such a revered medium that such a thing does not bother people. Also, it implies that Sony made another PSP.
“Oh, my name is Alex Litel and I’m an extraordinary extraordinaire,” I muttered to dissociate myself from established hipster enthusiasm."Extraordinary extraordinaire" is a continuation of the self-important introductions I have in previous columns.
Christ fucking Jesus, it should have been obvious with his gymnastics and incongruous yet expensive style that that was me in the future, and likely fate trying to teach me some sort of lesson.I describe myself in the present.
“Oh, what happened with the whole writing thing?”I express a sincere disappointment with who I have become, and how it is contrast to my ambition.
“I did not want to be amongst a litany of aeolists penning adoxography.”A concern I have.
“What about my Great American Novel?”Actual aspiration.
“Well, I realized it was too commercial and mannered; it was not myself.”Eschewing success is a contrast from my interest.
“Not even a peculiar screenplay?”Actual aspiration.
“You settled for working at an art gallery?”Disappointment.
“No, this my art gallery.”
“You became an artist?”
“Yeah, I just did a painting one days—‘Steven Seagal in Cosby Sweater’—and it ended up selling for $2.4 million. I was inspired by The Neo-Pen & Pixel Aesthetic employed by Ubisoft in promotional materials for their Imagine series”An expression of my love for random pop culture references, Pen & Pixel, and Imagine: Party Babyz (Ubisoft, can I have a sequel please?).
“Explaining yourself is for teenagers get home past curfew; proselytized coherence is nothing short of artistic extirpation. Some rich hipster.”Sentiment I have felt at times. Irony that the one I labeled a hipster is decrying a hipster.
I wanted to be Thomas Pynchon or Donald Kaufman, but became Julian Schnabel; I turned from elaborate dilettante to deliberate elitist.These are my genuine aspirations, and I even - privately - regard myself as the Thomas Pynchon or Charlie Kaufman of games writing (those who read my mind may also come across come Ron Mael comparisons).
“There seems to be a lack of paintings or sculptures or traditional art stuff.”My ignorance about art is a reference to a prior blog post where I profess my ignorance of art.
“Yeah, I am in my game simulation phase—game simulations that can be played on devices like those you see throughout the gallery. Would you like a tour?”I had to force a gaming angle somehow, which is a joke that references previous columns where that was apparently not obvious.
Tandem stations, one with a microphone and the other with headphones.Notice the repetition of description of the game simulations.
“Public Radio Station Pledge Drive Simulation” the caption read.Coming back home from a Thanksgiving dinner deep in the OC, two things struck me—a Left 4 Dead billboard adjacent to the KABC building and Jason Bentley’s shift on KCRW being interrupted by a pledge drive. These two things would take form of initial ideas of opining on advertising and schematics for a two-player game in which one player is the radio station requesting money and the other player is the listener.
I think you can guess which one won out, but schematics alone are not enough for a column (maybe they are, but not for personal satiety).
And of course there is a recurrence of public radio references in my columns, which evolved from This American Life references.
“Well, I was driving around one day and my Morning Becomes Eclectic was being interrupted by this pledge drive—and the idea struck me to simulate the feeling that pledge drive incites in the average listener."Morning Becomes Eclectic" - another LA reference.
“What’s next—a crenellation simulation?”Terrifying art game from the future that makes monies.
“No and yes, I don’t have on display here, but Crenellate Me, Cornelius a collaboration between Keita Takahashi and Nintendo for WiiWare Next-Gen. I have it on the Wii in the back if you want to see.”
“How is this a game or a simulation?”Jab at academic conversation over what constitutes a game.
“It is a both in their most absolute form—a competition for the willing—and you are really experiencing it.”
“So, you just sticking people in front of a TV and having them watch a movie? That’s not a game or a simulation.”
“That’s shoddy pedantry, this is absolutely a game simulation.”"Game simulation" is a redundancy is that is intentional.
“Litelbulb, really? Are you, like, encouraging people to mispronounce the last name? They have a hard enough time as it is.”People do have this problem, it is pronounced "Ligh-tell."
“So, I have always been impressed by his keen musings and I wondered what he would observe in various environments, so I collaborated with Ray Kurzweil to create an authentic digital recreation that shares his vocality and mental process.Namedrop futurist in column about future.
You are inserted to an environment procedurally generated culled from Google Maps data, and you put on the glasses and things flash that Andy finds interesting and you point your Wiimote over them and collect them. At the end you get a Rooney commentary generated from your collecting.”The thought process of Andy Rooney fascinates me.
“I don’t think that is a game or simulation eith—nevermind, nevermind, but it is sad to hear he died.”My resignation not to correct myself and just engaging in assuming.
“Oh, he’s still alive, but he wouldn’t contribute to the game simulation.”I have a theory that he is like the Energizer Bunny.
My experience of Andy Rooney at the Summer X-Games was fairly accurate, until he started going wonky and ranted on about LSD use in the 1970s.Andy Rooney at the X-Games is an absolutely hilarious notion to me and going wonky joke does not go above heads of those familiar with Andy.
“This one is based of the source code of Harmonix’s Soft Rock Band that they released into the public domain a few months ago.Multiple horrible things - public domain for the business man, soft rock and Hotel Cafe (another LA reference) for the music fan, and FPP for those who were traumatized by "first-person football."
It’s from the first-person perspective and you are playing your songs at the Hotel Cafe.”
“Why can’t I win at this game?”Joke about the attitude of gamers - and a stereotype.
“That’s intentional, you cannot win because you—Hope Sandoval—make terrible music.”My actual opinion.
“It’s music criticism under the guise of a music game mod?”
“I guess.”Future me is semi-uncertain, a contrast from his established behavior.
“Woah, Brendan Canning of Broken Social Scene.”Brendan kinda looks like mike.
“That’s not him.”
“Oh, Chuck Klosterman.”What some may regard as a horrible occurrence for a horror tale, and Chuck kinda looks like Mike.
“What would Governor Klosterman be doing here?”
“Governor?”
“Yeah, of North Dakota.”
Future me greeted the man, “Yoloha, Mike Moose.”Members of a fashion company dubbed with nicknames related to said enterprise.
“Well, who is that?” I demanded with all of the indignation of a commenter on a gaming blog.Quite possibly the poorest metaphor ever and intentionally so.
Future me gave a reply that took a few minutes to parse, “Michael ‘Moot Moose’ McWhertor.”A joke about the lack of straightforwardness I employ.
Michael greeted me and seemed not at all off-put to the ridiculous truth, as if a career of writing about games accustomed one to expect fantast in reality.Just introducing an a though.
“So, are you still at Kotaku?” I inquired, despite an unimpeachable hunch that no one would stay on staff at a blog for ten years.Pondering the longevity of blogging.
“No, I did not want to be amongst a litany of aeolists penning adoxography,” he said. “I am fashion designer full-time.”The recurrence of future me's words about writing. It should be able to be derived by now that his fashion line is named "Moot Moose." Why that name? It sounds like a jam rock band, and I am regurgitating stereotypes.
“What is the last thing you played?” I asked in a reckless attempt to make small talk.That's traditional me, I am a very awkward person. And I needed an excuse for the next paragraph.
“The last thing I played was this seriously depressing game from Quantic Dream called Hurray, I am on the precipice of something lavish that is about this cube who travels ten years into the future and meets himself and discovers he becomes a sphere—the exact opposite of who he is,” Michael answered as if he were giving an embarrassed confession.Meta-joke. I tried to imply that this is for the Wii NG, and a joke about developers just giving up on realistic beauty from an apparently "graphically inferior" machine.
“That doesn’t sound like much of a game, or at least something that could sustain itself for very long,” I countered with listless cunning.Contrast this to the "game simulations" and their longevity.
“But I only played the first twenty minutes,” Michael admitted.Remark on the common criticism of critics (personally I don't finish many things, so I am in support of the non-completion camp).
The multiple endings are intended to be a jab at the poor implementation of those in Fallout 3 (which I sorta made a joke about the inevitability of in "The Only Honest") and the length of this column is also a jab about the protraction of that game with mediocrity-at-best rather than focus on quality.
The ending I intendedIt is a complete rip-off of the ending of Life on Mars (missing one part though), where I not only become complacent with the change but actually prefer my established MO.
The ending of futilityMy admission that no one will read this and a concession to the words for the fake press releases that seem to appear in proximity when I have pitched something as of late.
The ending with pies"Pies" interchangeable with "games" and a reference to a blog post below this; it is a criticism-of-sorts. And I am "owned" by a future version of myself. Some other stuff about discourse and criticism too.
The ending of simultaneityCutting room floor material.
The ending of inevitabilityThe backlash that seems to appear with every column.
